In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify' learning by…
Many of the current approaches to pedagogy in universities rely on prior, incremental acquisition of knowledge for success. This paper describes an alternate…
Reducing withdrawal of students is an important success factor of many higher education institutes. The current study examined students’ contemplation about…
We have previously discussed several studies that examined the use of prompts to support self-regulated learning (see Supporting self-regulated learning in a…
Learners’ motivation and learning strategies used in Massive Open Online Courses are important research areas to understand the issues and challenges that…
Muriel Garreta-Domingo, Peter B. Sloep and Davinia Hernández-Leo In the abstract the authors summarize the results of their research. Educators of all sectors…
Tips to Improve Your PowerPoint Presentation from Cognitive Theory of Multimedia Learning by Anna Navin Young. How often have you added pictures or gifs to a…
These days it is very common for students to bring their laptops to school and for many, reading and writing is mostly done in a digital manner. What effect…
Procrastination is an all too well known problem, including for students in higher education. A recent meta-analysis of the published literature (Eerde &…
Within the higher education context, peer feedback is frequently applied as an instructional method. Research on the learning mechanisms involved in the peer…