In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify' learning by…
There is a large and broad literature on theory-based interventions that aim to improve educational outcomes in higher education. In this review, Harackiewicz…
For high quality education it is important not only to know what one should do but also what one should not do. For example, students should be taught about…
Nelson Jorge, Sofia Dopper and Johanetta Gordijn: Augmented and virtual reality for today’s learners After a short break Nelson Jorge, Sofia Dopper en Johanetta…
Beerend Hierck and Thomas Hurkxkens: Learning in mixed reality with the Microsoft Hololens Beerend Hierck (teaches anatomy at Leiden University Medical Centre)…
Harrie Boelens - Faculty of Social Sciences Leiden Harrie Boelens is an assistant professor at the Institute of Psychology at Leiden University and teaches a…
Tim van der Zee - Instructional Design Guidelines for Multimedia Materials Educational videos are generally aimed at increasing learning and multimedia…
While interest in games in education has grown over the past decade, there's still a lot of research to be done on serious games and their effectiveness. On…
Early bird rate for International Summer Institute on Students as Partners in Learning and Teaching in HE. Monday 8 May 2017 - Thursday 11 May 2017 We are now…
Student Engagement Strategies for the Online Learning Environment. Paula M. Bigatel, PhD , March 14th, 2016. During the past year and a half, our faculty…