In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify' learning by…
Learners are often poor in monitoring how well they have learned because their personal experiences and beliefs influence their monitoring process. Therefore…
This framework has been led by the HEA* to enable you to further engage students through partnership. The HEA regard partnership to be a relationship in which…
By Constance Johnson, March 7, 2016, Website Educause review (Why IT matters in higher education). Mrs. Johnson gives a description of the main benefits of the…
On February 2 nd 2017 members of the League of European Research Universities (LERU) presented their new LERU position paper, called ‘Excellent education in…
During the Innovation Room of the Centre of Education and Learning on 11 November 2016, Walter van den Broek (Director of Psychiatric Residency Training at…
During the Innovation Room of the Centre of Education and Learning on 11 November 2016, Friedo Dekker, Professor of Clinical Epidemiology at LUMC, presented…
On Friday December 16th, 2016, dr. Nynke Bos defended her dissertation or doctor thesis called Effectiveness of Blended Learning: Factors Facilitating Effective…
In April 2016 three Higher Education organisations in Norway published a international state-of-the-art literature review on the relationship between research…
Healey, M., Flint, A., & Harrington, K. (2016). Students as partners: Reflections on a conceptual model. Teaching & Learning Inquiry, 4(2). http://dx.doi.org/10…