Professor Colin Bryson have collected all kind of articles , reports and good-practices about Learning spaces. He has send his report to the members of the…
Rapid technological advancement has given rise to unprecedented ubiquitous opportunities to increase learner agency in mobile inquiry-based learning. This…
Gamification refers to use technological innovations to 'gamify' learning by borrowing aspects of games courses and lessons. The idea behind gamification is…
In the Jisc report Designing learning and assessment in a digital age, from the authors: Gill Ferrell, Ros Smith, Sarah Knigh, 26 January 2018 one of the topics…
Students often use digital devices, such as a smartphone or laptop, to access educational materials and courseware. Another change that has come to higher…
In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to 'gamify' learning by…
Monique Markoff, March 31, 2016 Blended Learning Advice for Teachers Blended learning is attracting a lot of attention among educators and parents around the…
Niederhauser, D.S., Howard, S.K., Voogt, J. et al. Tech Know Learn (2018). https://doi.org/10.1007/s10758-018-9382-z Although a positive impact of technology…
Given that blended and online courses are growing, creating instructional videos is in great demand as this format of instruction allows the integration of…
Massive Open Online Courses (MOOCs) appear particularly relevant in education for sustainability. Teachers need to critically reflect on their teaching to…