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Gamification in MOOCs: A Possible Direction for Development
Gamification in MOOCs: A Possible Direction for Development … that span education and ICT, SURF, November 2016 , gamification was mentioned as one of the thirteen technological trends in higher education. Gamification is defined as the use of game aspects and …
01/08/2018 - 13:29
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Gamification in higher education
Gamification in higher education … In recent years, 'gamification' has become a hot topic in higher education. Gamification refers to using technological innovations to …
10/29/2018 - 17:33
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Gamification and Mobile Learning in Higher Education Online Courses
Gamification and Mobile Learning in Higher Education Online … The article reveals good insights into implementing gamification in MOOCs using mobile applications. Mobiles can …
04/09/2018 - 16:34
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Gamifying Task Performance: Using Leaderboards to Support Goal Setting
… Gamification is increasingly used in work places to enhance … have also been examined by researchers. However, merging gamification and goal setting as one intervention has not … approach to motivate students. Instead of examining gamification alone as an intervention, the authors called …
11/19/2018 - 16:56
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Create interactive content with H5P
… Gamification refers to use technological innovations to … aspects of games courses and lessons. The idea behind gamification is that it will increase student’s learning … difficult to use. See also the other articles about gamification on this website.
12/17/2018 - 15:26
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SURF Trendreport 2016 Technology trends
… The same applies to the use of (2) serious games . (3) Gamification offers opportunities for providing feedback …
03/28/2017 - 15:53
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Serious Gaming in Higher Education
… Learning invited a great variety of speakers to discuss the gamification of learning during the fourth Innovation Room. … use serious games in his own teaching, but games and gamification are addressed as topics in his lectures. In …
09/04/2018 - 12:45